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Vlada Romaieva
Vlada Romaieva
3D Artist
Barcelona, Spain

Summary

Over 10 years of experience in game development, specializing in the creation of stylized environments, characters, and props for game projects. Strong expertise in the full 3D pipeline: modeling, sculpting, UVs, baking, hand-painted and PBR texturing, optimization, and engine integration.

Proven track record as both an artist and team lead, with experience managing artists and working as a creative director. Able to adapt to various art styles and deliver high-quality assets efficiently.

Currently working on an indie game Autonomica (previously known Farm Folks). Open to new opportunities and collaborations.

Skills

Environment ModelingCharacter ModelingHigh-poly ModelingLow-poly ModelingTexturingTexture BakingUV MappingDigital SculptingLightingRendering

Software proficiency

3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
3DCoat
3DCoat
Photoshop
Photoshop
V-Ray
V-Ray
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Autonomica
    • Year
      2024
    • Role
      Lead 3D Artist
    • Company
      Crytivo Games
    • Video Game
      The Universim
    • Year
      2024
    • Role
      Lead 3D Artist (Environment, Characters, Props)
    • Company
      Crytivo Games

Experience

  • Lead 3D Artist at Crytivo Games
    San Diego, US
    January 2016 - Present

    Long-term collaboration on a stylized indie game. Initially focused on environment and prop creation, later expanded into character work and creative direction — while remaining a hands-on artist.

    Key responsibilities and contributions over time:

    • Created environments, props, and modular assets

    • Worked on characters and creatures from sculpt to textured game-ready model

    • Collaborated with the team on art direction, feedback, and visual polish

    • Accepting and providing feedback within the art and design teams as required.

    • Developed pipelines for asset integration

  • 3D Artist (Environment, Characters, Props) at Freelance
    March 2012 - January 2016

    Worked with various game studios, outsourcing teams, and advertising companies on commercial projects across a range of art styles and production pipelines.

    Key responsibilities and contributions:

    • Full-cycle 3D asset creation: high and low poly modeling, hard-surface and organic sculpting

    • UV unwrapping and optimization for real-time performance

    • Hand-painted and PBR texturing for both stylized and realistic pipelines

    • Map baking (normal, AO, curvature, etc.)

    • Created a wide variety of assets — including characters, props, furniture, and environment pieces

    • Delivered engine-ready assets tailored to different technical requirements