Over 10 years of experience in game development, specializing in the creation of stylized environments, characters, and props for game projects. Strong expertise in the full 3D pipeline: modeling, sculpting, UVs, baking, hand-painted and PBR texturing, optimization, and engine integration.
Proven track record as both an artist and team lead, with experience managing artists and working as a creative director. Able to adapt to various art styles and deliver high-quality assets efficiently.
Currently working on an indie game Autonomica (previously known Farm Folks). Open to new opportunities and collaborations.
Long-term collaboration on a stylized indie game. Initially focused on environment and prop creation, later expanded into character work and creative direction — while remaining a hands-on artist.
Key responsibilities and contributions over time:
• Created environments, props, and modular assets
• Worked on characters and creatures from sculpt to textured game-ready model
• Collaborated with the team on art direction, feedback, and visual polish
• Accepting and providing feedback within the art and design teams as required.
• Developed pipelines for asset integration
Worked with various game studios, outsourcing teams, and advertising companies on commercial projects across a range of art styles and production pipelines.
Key responsibilities and contributions:
• Full-cycle 3D asset creation: high and low poly modeling, hard-surface and organic sculpting
• UV unwrapping and optimization for real-time performance
• Hand-painted and PBR texturing for both stylized and realistic pipelines
• Map baking (normal, AO, curvature, etc.)
• Created a wide variety of assets — including characters, props, furniture, and environment pieces
• Delivered engine-ready assets tailored to different technical requirements